![]() You’ll want all remote editors to have a pretty fast and reliable internet connection as the servers are streaming the footage into the editing system in real time as you work (and yes, that works!). This could be time consuming based on the amount of footage you have.Ģ. With Team Projects, the servers are at Adobe, so all full resolution media will need to be uploaded through Creative Cloud. With Anywhere, the servers were local to the production company (although the editors were remote), so someone there could quickly load up media through a much faster connection than uploading through the internet. It’s slick, and worked better than I expected. They can then choose to review what was changed and accept the changes to their own sequence if they want. When changes are made, an icon changes colors for the other editors, letting them know changes are available for syncing to their own system. Multiple editors can have the same timeline open at the same time, each making their own changes. With that in mind, my notes are specifically based on my Anywhere experience, NOT the newer Team Projects version of the solution. At least that’s my guess, since the functionality looks identical to what we used with Anywhere. With Team Projects, it looks like Adobe is installing similar servers themselves and letting users connect to those for the collaboration. With Anywhere, the production company bought their own servers and ran the entire solution themselves. I have not yet used Team Projects, however, I have used the Adobe Anywhere which is the collaborative editing solution that Adobe is turning into Team Projects. If your project was small enough you could transfer the full resolution video and audio files through Frame.io, but then the workflow is pretty much the same. We all like the workflow, it’s a step up from using Vimeo but it’s not really collaborative editing. Those comments come back to the editor as markers in the their timeline. They can even use drawing tools to circle something on a particular frame that needs fixing. Comments can be general or frame accurate. The producer logs into their Frame.io account (works on web browser, ipad, smartphone, etc.), watches the edit and leaves their own comments. Those reviews can include markers – so we can place notes throughout the timeline before uploading. We can then send review versions of our edits directly from within Premiere to FrameIO using their free extension panel. Each works on their own part of the video, again, it’s not collaborative. Then the entire thing is shipped on a drive to editor #2. Editor #1 preps the footage, folder structure, and creates a Premiere project at his location. ![]() Our projects were large, so transferring all of the footage through Frame.io was prohibitive from a timing standpoint. It’s great as a review and approval tool, not for true collaborative editing. ![]() This could ALSO be useful to you, but it’s not the project exchange you are looking for directly.Įxamples: Retail Automotive Motion Graphics SpotsĮxample: Infotainment & Package editorial I have no hands on with it but based on what I have seen, this would be more of what you describe.įrameIO Iooks awesome as well, but it would seem to me that it doesn’t so much exchange projects, but media assets and annotations from review and approval. But honestly it’s so new…give it a thorough testing before applying to real world work. This let’s you pick and choose what you want as opposed to having to whole sale import the project from your editor.Ĥ) Teams looks like it would be more appropriate for you if you are all editing. This reduces unnecessary Project bloat.ģ) If you are importing sequences fro your editor’s Project file, use the media browser. This will reduce the possibility that PPro would re-import the same asset multiple times if you are intending to work old school and try to just import sequences from your editor’s project file. At the very least you can have intelligent discussion about where an asset is supposed to be located if something goes wrong.Ģ) before importing any media into the project all parties should enable “Preferences>Media>Write XMP ID’s to files on import”. 1) deciding on and maintaining a folder structure would be pretty important.
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